Sep 10, 2026
Colleen Larson is a Senior Character Artist at Naughty Dog with over a decade of experience in the video game industry. She blends her lifelong passions for art and video games to create world-class game characters that are rich in personality and narrative....
Sep 10, 2026
Industrial Light & Magic Art Director Igor Staritsin covers essential and advanced Photoshop techniques that professional concept artists and matte painters use daily in the film and visual effects industry....
Sep 03, 2026
This introductory Nuke workshop teaches the basics and fundamentals of compositing. Senior VFX Compositor Tommaso Lunardi offers a beginner-friendly approach to compositing in Nuke for artists in a studio environment or students assigned their first compositing task using this powerful tool....
Aug 27, 2026
Giovani Magana is a Senior Environment Artist at Respawn Entertainment with a decade of experience in the games industry. He has also contributed to projects for studios including Skydance and Santa Monica Studio......
Aug 27, 2026
Learn how physics principles affect animation, minus the tedious calculations. Wolfgang Haas covers the basics of cinematic principles that affect animators’ work, from camera angles and their meaning to cinematic rules that can help shots work better in the final cut....
Aug 19, 2026
Learn how to create a cinematic environment by combining 3D, matte painting, and compositing techniques in a complete production workflow using Blender, Photoshop, and Nuke....
Aug 13, 2026
In this compositing workshop, VFX Artist Zachary Goodson covers some of the basic and fundamental needs and tools used when creating fast-paced visual effects for film and television....
Aug 05, 2026
In this concise workshop, Senior Concept Artist Andre-Lang Huynh demonstrates his complete workflow for designing and sculpting a mech from scratch using Adobe’s Substance 3D Modeler....
Jul 30, 2026
This workshop offers a comprehensive introduction to ZBrush by Maxon, designed to take artists from complete beginner to a confident intermediate sculptor, painter, and creative problem solver....
Jul 23, 2026
Learn how to build a production-ready cinematic effects shot centered on a charged energy beam using Niagara and Sequencer in this workshop for intermediate Unreal Engine and real-time VFX artists....
Jul 09, 2026
This comprehensive 4-hour workshop by Vincent Dérozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability....
Jun 30, 2026
This 30-minute workshop offers a comprehensive breakdown of Ted Mebratu’s tried-and-tested workflow for quickly achieving an atmospheric rainy lighting scenario in Unreal Engine with Ultra Dynamic Sky....
Sep 10, 2026
Sep 10, 2026
Sep 03, 2026
Aug 27, 2026
Aug 27, 2026
Aug 19, 2026
Aug 13, 2026
Aug 05, 2026
Jul 30, 2026